[lien]
Je me demande si les devs de l'époque ont utilisé ce genre de technique. A mon avis, ça a du être le cas vu que c'est ce cher Mike qui était chargé du portage de Shadow of the Beast sur tg16. D'ailleurs voici une petite citation tirée du site de DMA design:
Mike was still plodding on with Beast on the PC Engine, and was getting thorughly disenchanted with the whole affair. The development kit was awful, and irritated him so much, that he set about writing his own version. This meant many late nights taking apart the official Software Development Kit (or SDK), to see what made it tick.
